New Approaches to Virtual Reality
Social Emotional Learning
Gameified and Game-Based Learning
Yes, Virtual Reality (VR) is once again gaining steam. While there are some limitations to what level of virtual reality you can explore in a classroom at this point in time, tools such as the ones below make including some element of VR more feasible in the classroom.
Google Street View:
Google Maps in the Classroom
Unimersiv VR https://unimersiv.com/virtual-reality-schools/
Google Street View App
In this issue: Developing trends in Education
While they may not be new, here are five topics which continue to gain ground in education along with some resources to put them to use in your school or classroom.
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November 6-10, 2017
The Friday 5: Concise, curated content to enhance the digital and multimedia learning in your corner of the world.
Classcraft: Turn your classroom into a fantastical quest with this online platform. Classcraft also includes teacher support materials including those for gamifying PBIS and even bullying prevention.
Gameful learning MOOC: Professors at University of Michigan have created a MOOC (massive open online course) regarding game-based and what they call "gameful learning."
Social and emotional learning (SEL) is the process through which children and adults acquire and effectively apply the knowledge, attitudes, and skills necessary to understand and manage emotions, set and achieve positive goals, feel and show empathy for others, establish and maintain positive relationships, and make responsible decisions.
Learn more here
Voice and Agency
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Real World Scholars: Think back to your school experience. You might've played a sport or had a hobby. One thing we all had in common? We performed for grades, and the audience was the teacher. Instead, imagine that your audience was a customer and every class gave you the opportunity to explore your passions, learn to engage and communicate professionally, and develop the in-demand skills you would need outside of the classroom. Picture an education that was self-driven and connected you to things and people outside of the classroom in real ways. How different would your world be after years immersed in learning that excited you?
Adobe Design Challenges: Coca-Cola is one of the most-recognizable brands in the world—its bottle, its script, even its particular shade of red are unmistakable. Now the company is sharing these iconic elements with you, along with an invitation: Incorporate the assets into a unique piece of art, share the results, and for every submission received by December 31, 2017, Coca-Cola will make a contribution to Special Olympics (up to $30,000).
Real World Scholarship
Vista High School Personal Learning Academy Focus Groups
In order to ensure the Vista High School students develop into Global Citizens prepared to solve future challenges, they must learn more than subject specific content and skills. To accomplish this, VHS is focusing on clarifying Personalized Learning by putting students at the center of the design of learning experiences. Vista High is an XQ Super School in Vista, CA.
Learn more about Vista High School here