Here is a selection of fascinating, educationally-oriented things we found this week.
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We caught wind of some alternatives to Today's Meet that will help you check in with your students, staff, or participants in your next class, meeting or PL session.
Microsoft Pulse: Track real-time data on the pulse of the room or reactions to a pre-loaded video.
Slido: Participants type in a question, and other participants can give a "thumbs up" to the questions they really want answered.
Make the Virtual, Reality
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A far cry from the clunky headsets and room-sized simulators of the 70s and 80s, Virtual Reality is now accessible for use in classrooms. Educational Technology companies such as Nearpod and ThingLink now have VR lessons competing with Google Expeditions. Check out this collection of resources from the last #CobbChat Twitter chat to help you bring VR into your school or classroom.
Learning in 2026
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It is easy to think that "The Classroom of the Future" will be covered in wires and screens. According to TeachThought it will be the opposite. Building digital and research literacy, including game-based learning and gamification, plus transparency, access to devices, and identifying the place in which learning takes place are what they say will be the key factors to creating a "future classroom" today.
You can read the full article here.
7 Steps to the Classroom of the Future
Continuing with the theme of the future, we came across this video from the ACT Foundation and the Institute for the Future where they paint the picture of how learning might look in ten years. In this alternate reality, students can earn money as they learn and education itself becomes crowdsourced.