How to get started
Simply put, game-based learning is teaching through the use of a game. Using a theme, story, or scenario as the basis for the game, you can create game-based learning experiences of any length to provide students with a way to both learn and apply what they have learned.
Check out the articles and research below on the benefits of Game-Based Learning:
Tobias, S., Fletcher, J. D., & Wind, A. P. (2013). Game-Based Learning. Handbook of Research on Educational Communications and Technology, 485-503.
What Game-Based Learning Can Do for Student Achievement (via EdSurge)
Ideas for Game-Based Lessons
What is Game-Based Learning?
2-Part Series: Gamified vs Game-Based Learning
In the play As You Like It, Shakespeare wrote, "All the world's a stage, and the men and women merely players..." What if all the world was a game and everyone was a player? In this issue, we dive into Game-Based learning and how you can use it to strengthen the learning of content.
Anything can be used as a source of inspiration for a Game-Based Learning Experience. Do shows like "The Amazing Race," "Survivor," or "American Ninja Warrior" excite and engage you? Borrow the themes, rules, and/or structure of these to inspire your classroom or school experience. Scenarios can also be a great place to start. For additional ideas, take a look at these videos compiled by Edudemic on gamification and game-based learning.
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In this interview with "Cool Cat Teacher" Vicki Davis, teacher and author Michael Matera presents his five ideas for getting started with Game-Based Learning in your classroom:
Select a Theme: The game and related activities will tie into the theme.
Create "Adventure Paths," or extension activities that align with the game
Examples: web quests, BreakoutEDU boxes, self-directed tasks, etc.
Start with Mini-Games: Create short games or scenarios to try with your students.
Determine the game Mechanics: How will it work? What are the rules?
Insert Build Challenges: Students have to think creatively to physically construct some aspect of what they have learned.
This week's theme: Game-Based Learning
The Friday 5: Concise, curated content to enhance the digital and multimedia learning in your corner of the world.
Increasingly, more tools and products, both digital and physical, are being created to support and encourage Game-Based Learning within schools and classrooms. Below are some of the top apps and tools worth considering when creating a Game-Based Learning experience:
Game Classroom: This website curates ELA and Math educational games for use in helping students review concepts learned in class. (Grades K-5)
iCivics: Games themed around Government and Civics on this site pull students through thoughtful scenarios.
ClassCraft: Created by a teacher, ClassCraft helps you construct a fantasy-style digital game where students collect points, go on quests, and creatively apply what they have learned.
BreakoutEDU: Using a series of lockable boxes, and old-fashioned padlocks, students have to use clues to open the locks and boxes to uncover some ultimate prize or bit of information.
Apps and Tools to Create Game-Based Learning
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How Games Make People Smarter
Author and Entrepreneur Gabe Zichermann's talk entitled, "How Games Make Kids Smarter" at TEDxBrussels in 2011 presents some research, food for thought, and observations on how games, when used intelligently, can work in concert with other means of education to effectively make people smarter.